June 2024

We are genuinely excited to introduce the latest features of PRO100 version 7. After watching the video, please review the detailed list of changes.

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New program interface

Project layers

Map of the environment

New hiding tool

Comments on flat projections

Editing of imported solids

Import of 3D from a zip archive

Camera management

Management of library elements, especially materials

Changes in the Kray renderer

Correction of size lock when replacing elements

  Moving the view in perspective with the mouse (pan) ( Alt+LMB or Alt+ŚPM)

  Moving the element along the selected axis (with the X/Y/Z keys)

  Randomizing the material position on the elements

  Replacing the texture with color

  Mapping the texture on the edges of the elements (by default, around, like veneer)

  Cloning elements in a group (Ctrl)

  256 px icons in the library

  Improved “rotate” and “zoom” toolbars

  and much more…

The refreshed, more transparent program interface allows you to use the program more effectively.

Tools have also been added that allow you to manage the settings of PRO100 windows and toolbars.

You can now create any number of window configurations and switch between them.

In practice, it turns out that a different set of tools is useful when building furniture, another when processing an imported solid, and another when designing an interior.

Now – by selecting only the saved configuration – the program will quickly adapt to the type of work.

Menu: Tools > Layers

The layer tool is a very important functionality that can significantly improve work with the program.

It allows you to define any configuration of layers and sublayers to which project elements and groups are then assigned.

Each of the layers defined in this way (and therefore the elements assigned to it) can be independently marked:

  invisible

  , non-clickable

  , non-moveable

Layer management:

  adding a new layer (the highest in the hierarchy)

  adding a sublayer for the selected layer

  deleting a layer (assigned elements are transferred to the project layer)

  changing the name

  assigning elements to the selected layer

  removing the assignment

  selecting all elements assigned to a given layer

Layers can represent different rooms, types of furniture, or groups of components (e.g. fittings) of such furniture.

It is up to the designer how they will use the capabilities of this tool.

Surroundings. Environment map (360-degree spherical map around the project).
Menu: Tools > Lighting

A 360-degree environmental map is a type of panoramic map that allows you to view the surrounding environment in a full 360-degree angle.

Now – in a simple way, by selecting the appropriate map – you can, for example, simulate the view of what is happening outside the window of the room.

The tool enables:
  • selection of a predefined environmental sphere
  • setting the intensity of the selected map
  • environmental orientation control

Environmental maps are very important when visualizing in the Kray renderer.

A more realistic visualization is achieved in a simple way.

Hiding. Hiding planes. New mechanism for hiding elements:
Menu: Tools > Hide

The extended hide tool allows you to control the hiding of elements to a much greater extent.

The user can set rules for hiding elements in each of the defined cameras and in each view.

Camera center

The first option is to define the camera’s distance from the perspective center.

If the perspective is centered on a given element, everything that tries to cover this object will be hidden.

By default, the value of such hiding is set to 0.

However, it is possible to enter a shift of this distance, e.g. by 100 mm, which will result in a larger hiding range.

Hiding planes

In any view, you can define a combination of planes that properly hide objects.

Each enabled plane along with the value defining the hiding range will affect what is visible in the project.

Plane control options

To facilitate work – the user can work in the mode of editing the above planes or editing design elements.

Enabling the display of planes allows you to observe their changes in the edit fields.

After entering their editing mode, you can move them with the mouse (selecting design elements is then blocked).

Additional options
  • The plane contains an element – it is enough that the plane collides with the element, otherwise it must completely obscure it
  • Include grouping – option to hide entire groups or individual elements

The combination of the above planes and options allows for comfortable work with the project.

As with layers, how you use hiding will depend on the designer’s needs.

Menu: Toolbox > New Comment

In plan views (on the plan and wall views), it is possible to add any text fields with comments and descriptions to a selected element or place in the project.

These comments, like dimensions, are assigned to dimensional layers and adopt their properties.

Therefore, you can establish several layers (groups) of comments and, depending on your needs, e.g. the purpose of the printed view, turn them on or color them differently.

Menu: Tools > Grid

Thanks to this group of tools, you can significantly influence the smoothness and behavior of solids in the PRO100 program.

Mostly, this applies to elements imported into the program – but not exclusively.

Geometry

Imported solids (meshes), depending on the modeling technology, may have different geometry orientations.

In most cases, the type of this geometry does not affect the work with PRO100.

However, there are cases when materials are mirror or transparent, especially when using a renderer – then it is worth setting the correct orientation of such geometry.

Smoothing the surface

Sometimes the solids have imprecise or degenerate geometry.

After setting the smoothing parameters (in particular the limiting angle of adjacent planes), the program regenerates some data so that the result can satisfy the designer.

The smaller the angle, the more often the adjacent surfaces will be smoothed.

Edge detection

Another problem with imported solids is the lack of correctly detected edges.

This tool can also detect and display edges based on the topology of this solid and given parameters.

UV mapping

If the imported geometry does not have a defined texture mapping method, the program averages the entire texture and gives this geometry a color.

This can be remedied by using texture mapping.

Separation

The tool detects independent geometries within a solid.

This allows, for example, to texture independently parts of an element that were treated as one object before separation.

Connection

The opposite of separation is combining.

It makes sense when the number of individual elements with the same texture clearly affects the program’s performance.

One element is then created that contains these solids and this is not the same as grouping these elements.

Reset

A tool for deleting certain geometric data, mainly used for other conversions.

Convert to mesh

This time, the imported element is not processed, but elements created in PRO100 (e.g. forms) are converted into mesh-type solids.

Menu: File > Import

New possibilities of importing models in zip archives.

This allows you to maintain a more organized and transparent local file structure.

Additionally, an automatic mechanism for renaming a model has been added if it already exists on the scene (a common problem with *.dae models).

The new version of the program allows for more advanced camera and view control:

  • camera position lock
  • copying
  • keyboard shortcuts for cameras and views ALT+1,2,3…, CTRL+1,2,3…

To facilitate the management and work with textures of the PRO100 program, the following functions have been added:

  • open/edit in default program
  • open folder
  • copy/paste material properties
  • random texture shift
Menu: Tools > Rendering Kray

Performance has been significantly improved in the KRAY renderer.

Performance comes with quality – at the same time, you can count better visualizations.

Light distribution has improved. Particular results will be visible on dark materials and in tight spaces.

KRAY takes into account the surrounding map (sphere), which significantly makes the renders more realistic.

A new solution is HDR post-processing

After the rendering is completed, the user can influence:

  • exposure (brightness)
  • desaturation (discoloration)
  • depth of field

What is important is the fact that these operations are counted on a previously saved HDR image.

This action is fast and does not require re-rendering.

  • correction of blockage when replacing elements
  • moving the view in perspective with the mouse (pan) (Alt+LMB or Alt+ŚPM)
  • moving the element along the selected axis (with the X/Y/Z keys)
  • randomization of material position on elements
  • converting texture into color
  • texture mapping on the edges of elements (by default, around, like veneer)
  • cloning elements in a group (Ctrl)
  • 256px icons in the library
  • improved “rotate” and “zoom” toolbars
  • and a lot more…

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